|Halls of Origination|
This instance has lots of bosses, but not that many trash mobs. Can you still make gold here?
Solo farming Halls of Origination
This instance is much like Grim Batol that was visited a few days ago. Because it's tuned for level 85 players, it's not as easy as you would think. If you're not a tank, then you can't pull the instance with 3 pulls most likely.
However, a hard dungeon means better loot, right?
If you're wearing a Cata reputation tabard, this is one of the instances that gives you reputation when killing monsters here, like all level 85 instances. Useful if you're after exalted achievements.
When clearing Cataclysm dungeons, it's wise to drink a Potion of Treasure Finding to get more loot. When used, each monster has a chance of dropping a Tiny Treasure Chest which contains gold and other trade goods.
There's a large stone obelisk after the first set of stairs and offers the Map of the Architects quest for archaeologists. If you have one Tol'vir Hieroglyphic, you'll get the Map of the Architects buff that increases your movement speed by 20%, allowing you to clear this instance faster, and thus make more gold per hour. Keep in mind that you lose the buff if you go out to reset the instance.
|Halls of Origination Entrance|
The entrace is located on the side
of a pyramid. You can see the
instance on the zone map.
I cleared all mobs and bosses. Here's the loot I received. This run took approx 18 minutes without the speed buff.
- Tiny Treasure Chest x 2
- Embersilk Cloth x 15
- Vendor junk x 7
- Charm of the Muse x 1
- Greenies x 3
- Blue BOPs x 8
- Volatiles x 8
- Pure gold: 35
At least on my realm it's a very bad idea to disenchant blues. A sword may sell for 30g to a vendor, yet give you a shard worth 1 gold when de'd.
Overall it's not an impressive amount, but Cata blues sell fast and you almost always receive one per run.